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TEKH:2

Experimental XR Audio/Visual Instrument Development
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TEKH:2

Experimental XR Audio/Visual Instrument Development
  • Home
  • TEKH:2
  • Contact Us

Audio Engine Dev (Part 5): Audio Voices, Optimisation and Localisation

  • Chris Vik Chris Vik
  • 2021-02-042021-02-24

Following on from the previous development post, which spoke about how we embedded a granular synthesis engine deep in Here we’re going to talk about… Read More »Audio Engine Dev (Part 5): Audio Voices, Optimisation and Localisation

Gesturally Controlled Granular Synthesiser in VR

  • Chris Vik Chris Vik
  • 2021-01-262021-01-26

In this video, Brad demonstrates an early implementation of our VR DSP framework, developed in Unity3D’s multi-threaded DOTS framework. Interface For this example, we’re using… Read More »Gesturally Controlled Granular Synthesiser in VR

Webinar Online: Embrace Sound in Space

  • Chris Vik Chris Vik
  • 2021-01-262021-01-31

On Sunday 31st 2020 @ 9AM (AEST), we hosted a free webinar on interactive and procedural audio for VR and XR. See the video below… Read More »Webinar Online: Embrace Sound in Space

Audio Engine Dev (Part 4): Granular Synthesis Integration Designs for VR in Unity3D

  • Chris Vik Chris Vik
  • 2020-09-022020-09-15

We have identified 3 different approaches to implement a deeply integrated granular synthesiser framework within the Unity3D game environment. Importantly, the chosen framework design will… Read More »Audio Engine Dev (Part 4): Granular Synthesis Integration Designs for VR in Unity3D

This model describes the basic processes involved in Granular Synthesis

Audio Engine Dev (Part 3): Granular Synthesis and DSP Basics in Unity3D

  • Chris Vik Chris Vik
  • 2020-08-292020-09-10

Now we’ll take a more technical look at our initial granular synthesis development in Unity3D. In this post, we’ll cover human hearing thresholds, granular synth… Read More »Audio Engine Dev (Part 3): Granular Synthesis and DSP Basics in Unity3D

Audio Engine Dev (Part 2): Motivations, VR Granular Synthesis and DSP in Unity3D

  • Chris Vik Chris Vik
  • 2020-08-262020-09-03

In this post, I’ll take you quickly through our motivations and the technical considerations that have shaped the starting direction of the audio/visual instrument framework… Read More »Audio Engine Dev (Part 2): Motivations, VR Granular Synthesis and DSP in Unity3D

TEKH:2 How to Contribute

  • Chris Vik Chris Vik
  • 2020-07-292020-09-03

We believe wholeheartedly in the power of change that open-source projects can make on the world, especially those that introduce innovative approaches or create solutions… Read More »TEKH:2 How to Contribute

Audio Engine Dev (Part 1): A Brief Introduction of Sound and Space

  • Chris Vik Chris Vik
  • 2020-07-282020-09-03

Creating a framework for audio/visual interaction requires a robust and extremely flexible audio engine to sit within the Unity environment. It should provide complete freedom… Read More »Audio Engine Dev (Part 1): A Brief Introduction of Sound and Space

TEKH:2 Approach and Manifesto

  • Chris Vik Chris Vik
  • 2020-07-282020-08-29

For our TEKH:2 project, we have brainstormed a very rough manifesto to serve as a guide to how we conduct our work: Credit all collaborators… Read More »TEKH:2 Approach and Manifesto

TEKH:2 Reboot

  • Chris Vik Chris Vik
  • 2020-07-272020-08-29

As 2020 dug its heels in, Brad, Steve and I rebooted our beloved future-tech-art collective we started back in 2012, Ethno Tekh. Since 2015, we’ve… Read More »TEKH:2 Reboot

Links

  • Our GitHub Repo
  • Our Discord server (all welcome)
  • Brad’s Twitter, @XY01
  • Chris’ Twitter, @MaxVRAM
  • Our old Ethno Tekh collab

Post Archive

  • February 2021
  • January 2021
  • September 2020
  • August 2020
  • July 2020

Categories

  • Audio (4)
  • General (4)
  • Instruments (1)
  • Uncategorized (1)

Acknowledgements

TEKH:2 is supported by the Victorian Government through Creative Victoria.

TEK:2 | Visit our GitHub project